small statues photographed on landscapes as if they exist over there but i will only hold them, cut out templates from paper, in front of that building in Palma, that monument in Budapest, that work i saw in Kassel last summer.
"...from the triangular shape and phenomenal size of the doors in the film of Forbidden Planet, you can deduce some of the morphological characteristics of their very ancient builders..."
a visit in the studio at 4.00 am... he was an art lover.
i am working on the “structure” of paintings or objects, situations or representations that are reflecting specific moments that are characterized by a feeling of energized focus or full involvement (the actual “making” could take place during the moment or after its end)
i am planning on “experimenting” with the idea of possible shifts between “successful” moments from the present into the future i will attempt to create an invisible tenseless thread between two different places, greece and spain, athens and andratx, studio I and studio II
i have posted small packages of “time” to andratx addressing to me
during the flow experience, we lose track of time and worries and... a few other banalities
To provide an enjoyable interactive experience for the widest variety and number of users, a game’s, and more generally any end-user technology’s, design should follow a four-step methodology: • Mix and match the components of Flow; • Keep the user’s experience within the user’s Flow Zone; • Offer adaptive choices, allowing different users to enjoy the Flow in their own way; and • Embed choices inside the core activities to ensure the Flow is never interrupted.
In the mid-1970s, in an attempt to explain happiness,Mihaly Csikszentmihalyi, a professor of psychology at the Claremont Graduate University, Claremont, CA, introduced the concept of Flow, which has since become fundamental to the field of positive psychology, including the study, according to Wikipedia, of “happiness, creativity, subjective well-being, and fun. Flow is so named because during Csíkszentmihályi's 1975 interviews several people described their 'flow' experiences using the metaphor of a current carrying them along. The psychological concept of flow as becoming absorbed in an activity is thus unrelated to the older phrase "to go with the flow" which means "to conform"
” Flow represents the feeling of complete and energized focus in an activity, with a high level of enjoyment and fulfillment".
During the Flow experience, we lose track of time and worries. Indeed, our level of focus maximizes our performance in and pleasurable feelings from the activity. Flow is also called the optimal experience,or being in “the Zone.” Though often associated with professional athletes and artists, it is a feeling shared by every human being. Recall being so engaged in something that you forget to eat or sleep. What made you feel that way?
Csikszentmihalyi’s research and personal observations identified eight major components of Flow: • A challenging activity requiring skill; • A merging of action and awareness; • Clear goals; • Direct, immediate feedback; • Concentration on the task at hand; • A sense of control; • A loss of self-consciousness; and • An altered sense of time. Not all of them are needed, however, for an activity or technology to give users the experience of Flow .
flow “Be water, my friend” said Bruce Lee in an interview, back in 1971. And, although his words are now part of a BMW ad, this is still a wise advice, particularly for the times we live in. We are immersed in a continuous flow, a flow of information, of events, of images and messages that constantly invade our senses. Everything evolves so quickly that we frequently feel overwhelmed: even if we do our best to be aware of the latest trends, to update our knowledge and stay connected, we cannot keep with the flow. In this state of constant change, established concepts shatter and monolithic structures are slowly but inevitably eroded by a reality that is never the same. The only thing one can do now is “be water”, adapt and evolve, assume that we both step and do not step in the same rivers, but furthermore that we are part of what makes the river flow. Flow also designates a mental state in which the person is fully involved in the activity he or she is doing. For an artist, this is the particular moment in which inspiration strikes, the idea becomes clear and one cannot stop until the work takes form. Paradoxically, in most cases to create means to fix what has been flowing through one’s mind, and the materials that were once fluid become solid as they integrate the finished artwork. In the digital realm, works retain most of their fluidity, as they feed from ever changing data generated by viewers or website users. But, whether digital or analogue, contemporary artworks move seamlessly from one discipline to another and present us with more questions than certainties. From drawing and painting to interactive installations and augmented reality displays, the works included in this exhibition present different aspects of the concept of “flow”. Whether by exploring the aesthetic possibilities of representing fluids, by contemplating the flow of data in information networks, experiencing the fluidity of sound, time or space, the flow of life itself and that of the processes that take place in our environment, they form a rich landscape of contemporary creation that mirrors a reality which is anything but stable. “Flow” will present the work of fifteen artists from several countries in the large rooms of the CCA’s Kunsthalle in Andratx.