Thursday, March 27, 2008

placid thought no5



i can't explain it right now... i dont't want to explain it right now.

mark your page with blue_smart.

placid big thought no7

small statues photographed on landscapes as if they exist over there but i will only hold them, cut out templates from paper, in front of that building in Palma, that monument in Budapest, that work i saw in Kassel last summer.

Saturday, March 15, 2008

is it there or

there?

glass experience

position of light


Friday, March 14, 2008

...doors/openings/passages





"...from the triangular shape and phenomenal size of the doors in the film of Forbidden Planet, you can deduce some of the morphological characteristics of their very ancient builders..."


a visit in the studio at 4.00 am... he was an art lover.

flow... bijoux

zanadusketches



placid thought no3



inters ecting la yers can bes een under thel ight






sent happy... opened?

received and opened

if you are looking for cardboard...



one thing is for sure, you will find it...

Thursday, March 13, 2008

Wednesday, March 12, 2008



cardboard on wheels

placid small thought no02/reason01





i am working on the “structure” of paintings or objects, situations or representations that are reflecting specific moments that are characterized by a feeling of energized focus or full involvement (the actual “making” could take place during the moment or after its end)

lightflow

Tuesday, March 11, 2008



artpose for the chef

moving in cca








Monday, March 10, 2008



time flows
... with NOU ROMANCER

placid small thought no01/reason01

i am planning on “experimenting” with the idea of possible shifts between “successful” moments from the present into the future
i will attempt to create an invisible tenseless thread between two different places, greece and spain, athens and andratx, studio I and studio II


i have posted small packages of “time” to andratx addressing to me

during the flow experience, we lose track of time and worries and...
a few other banalities

spacewar (1962)



To provide an enjoyable interactive experience for the widest variety and number of users, a game’s, and more generally any end-user technology’s, design should follow a four-step methodology:
• Mix and match the components of Flow;
• Keep the user’s experience within the user’s Flow Zone;
• Offer adaptive choices, allowing different users to enjoy the Flow in their own way; and
• Embed choices inside the core activities to ensure the Flow is never interrupted.

Sunday, March 9, 2008

flow


In the mid-1970s, in an attempt to explain happiness,Mihaly Csikszentmihalyi,
a professor of psychology
at the Claremont Graduate University, Claremont, CA, introduced the concept of Flow, which has since become fundamental to the field of
positive psychology, including the study, according to Wikipedia, of “happiness, creativity, subjective well-being, and fun.

Flow is so named because during Csíkszentmihályi's 1975 interviews several people described their 'flow' experiences using the metaphor of a current carrying them along. The psychological concept of flow as becoming absorbed in an activity is thus unrelated to the older phrase "to go with the flow" which means "to conform"

” Flow represents the feeling of complete and energized focus in an activity,
with a
high level of enjoyment and fulfillment".

During the Flow experience, we lose track of time and worries.
Indeed, our level of focus maximizes our performance in and pleasurable feelings from
the activity. Flow is also called the optimal experience,or being in “the Zone.” Though often associated with professional athletes and artists, it is a feeling shared by every human being. Recall being so engaged in something that you forget to eat or sleep. What made you feel that way?

Csikszentmihalyi’s research and personal observations identified eight major components of Flow:
• A challenging activity requiring skill;
• A merging of action and awareness;
• Clear goals;
• Direct, immediate feedback;
• Concentration on the task at hand;
• A sense of control;
• A loss of self-consciousness; and
• An altered sense of time.
Not all of them are needed, however, for an activity or technology to give users the experience of Flow .