Monday, March 10, 2008



time flows
... with NOU ROMANCER

placid small thought no01/reason01

i am planning on “experimenting” with the idea of possible shifts between “successful” moments from the present into the future
i will attempt to create an invisible tenseless thread between two different places, greece and spain, athens and andratx, studio I and studio II


i have posted small packages of “time” to andratx addressing to me

during the flow experience, we lose track of time and worries and...
a few other banalities

spacewar (1962)



To provide an enjoyable interactive experience for the widest variety and number of users, a game’s, and more generally any end-user technology’s, design should follow a four-step methodology:
• Mix and match the components of Flow;
• Keep the user’s experience within the user’s Flow Zone;
• Offer adaptive choices, allowing different users to enjoy the Flow in their own way; and
• Embed choices inside the core activities to ensure the Flow is never interrupted.